ResearchTrend.AI
  • Papers
  • Communities
  • Events
  • Blog
  • Pricing
Papers
Communities
Social Events
Terms and Conditions
Pricing
Parameter LabParameter LabTwitterGitHubLinkedInBlueskyYoutube

© 2025 ResearchTrend.AI, All rights reserved.

  1. Home
  2. Papers
  3. 2101.07868
  4. Cited By
Illuminating the Space of Beatable Lode Runner Levels Produced By
  Various Generative Adversarial Networks

Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networks

19 January 2021
Kirby Steckel
Jacob Schrum
    GAN
ArXivPDFHTML

Papers citing "Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networks"

13 / 13 papers shown
Title
Measuring Diversity of Game Scenarios
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Qingbin Liu
86
2
0
17 Jan 2025
Generative Adversarial Networks
Generative Adversarial Networks
Gilad Cohen
Raja Giryes
GAN
275
30,109
0
01 Mar 2022
TOAD-GAN: Coherent Style Level Generation from a Single Example
TOAD-GAN: Coherent Style Level Generation from a Single Example
Maren Awiszus
Frederik Schubert
Bodo Rosenhahn
GAN
73
38
0
04 Aug 2020
Illuminating Mario Scenes in the Latent Space of a Generative
  Adversarial Network
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network
Matthew C. Fontaine
Ruilin Liu
Ahmed Khalifa
Jignesh Modi
Julian Togelius
Amy K. Hoover
Stefanos Nikolaidis
GAN
100
80
0
11 Jul 2020
CPPN2GAN: Combining Compositional Pattern Producing Networks and GANs
  for Large-scale Pattern Generation
CPPN2GAN: Combining Compositional Pattern Producing Networks and GANs for Large-scale Pattern Generation
Jacob Schrum
Vanessa Volz
S. Risi
GAN
60
31
0
03 Apr 2020
Interactive Evolution and Exploration Within Latent Level-Design Space
  of Generative Adversarial Networks
Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks
Jacob Schrum
Jake Gutierrez
Vanessa Volz
Jialin Liu
Simon Lucas
S. Risi
GAN
57
52
0
31 Mar 2020
Generative Adversarial Network Rooms in Generative Graph Grammar
  Dungeons for The Legend of Zelda
Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for The Legend of Zelda
Jake Gutierrez
Jacob Schrum
AI4CE
GAN
44
26
0
14 Jan 2020
Bootstrapping Conditional GANs for Video Game Level Generation
Bootstrapping Conditional GANs for Video Game Level Generation
R. Torrado
Geetanjali Sharma
M. Green
Gaurav Jaswal
S. Risi
Julian Togelius
GAN
69
86
0
03 Oct 2019
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
109
232
0
02 May 2018
Progressive Growing of GANs for Improved Quality, Stability, and
  Variation
Progressive Growing of GANs for Improved Quality, Stability, and Variation
Tero Karras
Timo Aila
S. Laine
J. Lehtinen
GAN
134
7,361
0
27 Oct 2017
DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via
  Latent Variable Evolution
DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via Latent Variable Evolution
Philip Bontrager
Aditi Roy
Julian Togelius
N. Memon
Arun Ross
AAML
47
25
0
21 May 2017
The VGLC: The Video Game Level Corpus
The VGLC: The Video Game Level Corpus
A. Summerville
Sam Snodgrass
Michael Mateas
Santiago Ontañón
49
120
0
23 Jun 2016
Illuminating search spaces by mapping elites
Illuminating search spaces by mapping elites
Jean-Baptiste Mouret
Jeff Clune
74
734
0
20 Apr 2015
1