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UniCon: Universal Neural Controller For Physics-based Character Motion

UniCon: Universal Neural Controller For Physics-based Character Motion

30 November 2020
Tingwu Wang
Yunrong Guo
Maria Shugrina
Sanja Fidler
ArXivPDFHTML

Papers citing "UniCon: Universal Neural Controller For Physics-based Character Motion"

14 / 14 papers shown
Title
ADD: Physics-Based Motion Imitation with Adversarial Differential Discriminators
ADD: Physics-Based Motion Imitation with Adversarial Differential Discriminators
Ziyu Zhang
S. Bashkirov
Dun Yang
Michael Taylor
Xue Bin Peng
43
0
0
08 May 2025
SuperPADL: Scaling Language-Directed Physics-Based Control with
  Progressive Supervised Distillation
SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation
Jordan Juravsky
Yunrong Guo
Sanja Fidler
Xue Bin Peng
AI4CE
44
9
0
15 Jul 2024
PlaMo: Plan and Move in Rich 3D Physical Environments
PlaMo: Plan and Move in Rich 3D Physical Environments
Assaf Hallak
Gal Dalal
Chen Tessler
Kelly Guo
Shie Mannor
Gal Chechik
34
1
0
26 Jun 2024
PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis
  via Forward Dynamics Guided 4D Imitation
PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation
Yunze Liu
Changxi Chen
Chenjing Ding
Li Yi
39
6
0
01 Apr 2024
MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete
  Representations
MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations
Heyuan Yao
Zhenhua Song
Yuyang Zhou
Tenglong Ao
Baoquan Chen
Libin Liu
28
38
0
16 Oct 2023
Perpetual Humanoid Control for Real-time Simulated Avatars
Perpetual Humanoid Control for Real-time Simulated Avatars
Zhengyi Luo
Jinkun Cao
Alexander W. Winkler
Kris Kitani
Weipeng Xu
63
91
0
10 May 2023
Synthesizing Physical Character-Scene Interactions
Synthesizing Physical Character-Scene Interactions
Mohamed Hassan
Yunrong Guo
Tingwu Wang
Michael J. Black
Sanja Fidler
Xue Bin Peng
44
80
0
02 Feb 2023
Skeleton2Humanoid: Animating Simulated Characters for
  Physically-plausible Motion In-betweening
Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweening
Yunhao Li
Zhenbo Yu
Yucheng Zhu
Bingbing Ni
Guangtao Zhai
Wei Shen
41
9
0
09 Oct 2022
Generating Upper-Body Motion for Real-Time Characters Making their Way
  through Dynamic Environments
Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments
Eduardo Alvarado
D. Rohmer
Marie-Paule Cani
AI4CE
31
8
0
21 Sep 2022
Learning to Brachiate via Simplified Model Imitation
Learning to Brachiate via Simplified Model Imitation
Daniele Reda
Hung Yu Ling
M. van de Panne
37
11
0
08 May 2022
ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically
  Simulated Characters
ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
Xue Bin Peng
Yunrong Guo
L. Halper
Sergey Levine
Sanja Fidler
28
15
0
04 May 2022
Physics-based Human Motion Estimation and Synthesis from Videos
Physics-based Human Motion Estimation and Synthesis from Videos
Kevin Xie
Tingwu Wang
Umar Iqbal
Yunrong Guo
Sanja Fidler
Florian Shkurti
3DH
33
82
0
21 Sep 2021
Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation
Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation
Zhengyi Luo
Ryo Hachiuma
Ye Yuan
Kris Kitani
EgoV
27
85
0
10 Jun 2021
DensePose: Dense Human Pose Estimation In The Wild
DensePose: Dense Human Pose Estimation In The Wild
R. Güler
Natalia Neverova
Iasonas Kokkinos
3DH
228
1,388
0
01 Feb 2018
1