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2011.06363
Cited By
Griddly: A platform for AI research in games
12 November 2020
Chris Bamford
Shengyi Huang
Simon Lucas
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Papers citing
"Griddly: A platform for AI research in games"
16 / 16 papers shown
Title
DeepMind Lab2D
C. Beattie
Thomas Koppe
Edgar A. Duénez-Guzmán
Joel Z. Leibo
VLM
38
18
0
13 Nov 2020
Action Guidance: Getting the Best of Sparse Rewards and Shaped Rewards for Real-time Strategy Games
Shengyi Huang
Santiago Ontañón
20
10
0
05 Oct 2020
Co-generation of game levels and game-playing agents
Aaron Dharna
Julian Togelius
Lisa Soros
53
17
0
16 Jul 2020
The NetHack Learning Environment
Heinrich Küttler
Nantas Nardelli
Alexander H. Miller
Roberta Raileanu
Marco Selvatici
Edward Grefenstette
Tim Rocktaschel
61
181
0
24 Jun 2020
Evaluating Generalisation in General Video Game Playing
Martin Balla
Simon Lucas
Diego Perez-Liebana
11
2
0
22 May 2020
Agent57: Outperforming the Atari Human Benchmark
Adria Puigdomenech Badia
Bilal Piot
Steven Kapturowski
Pablo Sprechmann
Alex Vitvitskyi
Daniel Guo
Charles Blundell
OffRL
63
519
0
30 Mar 2020
Rotation, Translation, and Cropping for Zero-Shot Generalization
Chang Ye
Ahmed Khalifa
Philip Bontrager
Julian Togelius
65
38
0
27 Jan 2020
PCGRL: Procedural Content Generation via Reinforcement Learning
Ahmed Khalifa
Philip Bontrager
Sam Earle
Julian Togelius
53
144
0
24 Jan 2020
Dota 2 with Large Scale Deep Reinforcement Learning
OpenAI OpenAI
:
Christopher Berner
Greg Brockman
Brooke Chan
...
Szymon Sidor
Ilya Sutskever
Jie Tang
Filip Wolski
Susan Zhang
GNN
VLM
CLL
AI4CE
LRM
149
1,822
0
13 Dec 2019
Environmental drivers of systematicity and generalization in a situated agent
Felix Hill
Andrew Kyle Lampinen
R. Schneider
S. Clark
M. Botvinick
James L. McClelland
Adam Santoro
OOD
83
107
0
01 Oct 2019
Exploration by Random Network Distillation
Yuri Burda
Harrison Edwards
Amos Storkey
Oleg Klimov
155
1,329
0
30 Oct 2018
Deep Reinforcement Learning for General Video Game AI
R. Torrado
Philip Bontrager
Julian Togelius
Jialin Liu
Diego Perez-Liebana
55
131
0
06 Jun 2018
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
Diego Perez-Liebana
Jialin Liu
Ahmed Khalifa
Raluca D. Gaina
Julian Togelius
Simon Lucas
86
175
0
28 Feb 2018
Deep Learning for Video Game Playing
Niels Justesen
Philip Bontrager
Julian Togelius
S. Risi
VLM
49
208
0
25 Aug 2017
Proximal Policy Optimization Algorithms
John Schulman
Filip Wolski
Prafulla Dhariwal
Alec Radford
Oleg Klimov
OffRL
468
19,006
0
20 Jul 2017
The Arcade Learning Environment: An Evaluation Platform for General Agents
Marc G. Bellemare
Yavar Naddaf
J. Veness
Michael Bowling
109
3,004
0
19 Jul 2012
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