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Video Game Level Repair via Mixed Integer Linear Programming

Video Game Level Repair via Mixed Integer Linear Programming

13 October 2020
Hejia Zhang
Matthew C. Fontaine
Amy K. Hoover
Julian Togelius
B. Dilkina
Stefanos Nikolaidis
    GAN
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Papers citing "Video Game Level Repair via Mixed Integer Linear Programming"

13 / 13 papers shown
Title
Bootstrapping Conditional GANs for Video Game Level Generation
Bootstrapping Conditional GANs for Video Game Level Generation
R. Torrado
Geetanjali Sharma
M. Green
Gaurav Jaswal
S. Risi
Julian Togelius
GAN
44
86
0
03 Oct 2019
MIPaaL: Mixed Integer Program as a Layer
MIPaaL: Mixed Integer Program as a Layer
Aaron Ferber
Bryan Wilder
B. Dilkina
Milind Tambe
42
145
0
12 Jul 2019
SATNet: Bridging deep learning and logical reasoning using a
  differentiable satisfiability solver
SATNet: Bridging deep learning and logical reasoning using a differentiable satisfiability solver
Po-Wei Wang
P. Donti
Bryan Wilder
Zico Kolter
LRM
NAI
50
262
0
29 May 2019
Tile Pattern KL-Divergence for Analysing and Evolving Game Levels
Tile Pattern KL-Divergence for Analysing and Evolving Game Levels
Simon Lucas
Vanessa Volz
43
46
0
24 Apr 2019
Melding the Data-Decisions Pipeline: Decision-Focused Learning for
  Combinatorial Optimization
Melding the Data-Decisions Pipeline: Decision-Focused Learning for Combinatorial Optimization
Bryan Wilder
B. Dilkina
Milind Tambe
OffRL
AI4CE
52
294
0
14 Sep 2018
Addressing the Fundamental Tension of PCGML with Discriminative Learning
Addressing the Fundamental Tension of PCGML with Discriminative Learning
Isaac Karth
Adam M. Smith
36
34
0
10 Sep 2018
Talakat: Bullet Hell Generation through Constrained Map-Elites
Talakat: Bullet Hell Generation through Constrained Map-Elites
Ahmed Khalifa
Scott Lee
Andy Nealen
Julian Togelius
18
82
0
12 Jun 2018
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
86
232
0
02 May 2018
DOOM Level Generation using Generative Adversarial Networks
DOOM Level Generation using Generative Adversarial Networks
E. Giacomello
P. Lanzi
Daniele Loiacono
GAN
40
59
0
24 Apr 2018
General Video Game AI: a Multi-Track Framework for Evaluating Agents,
  Games and Content Generation Algorithms
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
Diego Perez-Liebana
Jialin Liu
Ahmed Khalifa
Raluca D. Gaina
Julian Togelius
Simon Lucas
67
174
0
28 Feb 2018
OptNet: Differentiable Optimization as a Layer in Neural Networks
OptNet: Differentiable Optimization as a Layer in Neural Networks
Brandon Amos
J. Zico Kolter
134
952
0
01 Mar 2017
Procedural Content Generation via Machine Learning (PCGML)
Procedural Content Generation via Machine Learning (PCGML)
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
54
389
0
02 Feb 2017
The CMA Evolution Strategy: A Tutorial
The CMA Evolution Strategy: A Tutorial
N. Hansen
52
1,362
0
04 Apr 2016
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