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2010.06411
Cited By
Procedural 3D Terrain Generation using Generative Adversarial Networks
13 October 2020
E. Panagiotou
E. Charou
GAN
Re-assign community
ArXiv (abs)
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Papers citing
"Procedural 3D Terrain Generation using Generative Adversarial Networks"
2 / 2 papers shown
Title
Procedural terrain generation with style transfer
Fabio Merizzi
16
0
0
28 Jan 2024
Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art
Kaisei Fukaya
Damon Daylamani-Zad
Harry Agius
108
2
0
16 Nov 2023
1