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Procedural 3D Terrain Generation using Generative Adversarial Networks

Procedural 3D Terrain Generation using Generative Adversarial Networks

13 October 2020
E. Panagiotou
E. Charou
    GAN
ArXiv (abs)PDFHTML

Papers citing "Procedural 3D Terrain Generation using Generative Adversarial Networks"

2 / 2 papers shown
Title
Procedural terrain generation with style transfer
Procedural terrain generation with style transfer
Fabio Merizzi
16
0
0
28 Jan 2024
Intelligent Generation of Graphical Game Assets: A Conceptual Framework
  and Systematic Review of the State of the Art
Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art
Kaisei Fukaya
Damon Daylamani-Zad
Harry Agius
108
2
0
16 Nov 2023
1