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2010.04548
Cited By
Deep Learning for Procedural Content Generation
9 October 2020
Jialin Liu
Sam Snodgrass
Ahmed Khalifa
S. Risi
Georgios N. Yannakakis
Julian Togelius
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Papers citing
"Deep Learning for Procedural Content Generation"
19 / 19 papers shown
Title
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Florian Rupp
Manuel Eberhardinger
Kai Eckert
58
2
0
24 Mar 2025
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Qingbin Liu
63
2
0
17 Jan 2025
Grammar-based Game Description Generation using Large Language Models
Tsunehiko Tanaka
Edgar Simo-Serra
65
2
0
24 Jul 2024
PCGPT: Procedural Content Generation via Transformers
Sajad Mohaghegh
Mohammad Amin Ramezan Dehnavi
Golnoosh Abdollahinejad
Matin Hashemi
ViT
24
2
0
03 Oct 2023
Level Generation Through Large Language Models
Graham Todd
Sam Earle
Muhammad Umair Nasir
M. Green
Julian Togelius
32
74
0
11 Feb 2023
Hierarchically Composing Level Generators for the Creation of Complex Structures
Michael Beukman
Manuel A. Fokam
Marcel Kruger
Guy Axelrod
Muhammad Umair Nasir
Branden Ingram
Benjamin Rosman
Steven D. James
40
9
0
03 Feb 2023
TreeSketchNet: From Sketch To 3D Tree Parameters Generation
Gilda Manfredi
N. Capece
U. Erra
M. Gruosso
28
11
0
25 Jul 2022
Online Game Level Generation from Music
Ziqi Wang
Jialin Liu
37
2
0
12 Jul 2022
Deep Surrogate Assisted Generation of Environments
Varun Bhatt
Bryon Tjanaka
Matthew C. Fontaine
Stefanos Nikolaidis
56
35
0
09 Jun 2022
Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levels
Michael Beukman
C. Cleghorn
Steven D. James
31
15
0
14 Apr 2022
Baba is Yáll 2.0: Design and Investigation of a Collaborative Mixed-Initiative System
M. Charity
Isha Dave
Ahmed Khalifa
Julian Togelius
21
8
0
03 Mar 2022
Evolving Curricula with Regret-Based Environment Design
Jack Parker-Holder
Minqi Jiang
Michael Dennis
Mikayel Samvelyan
Jakob N. Foerster
Edward Grefenstette
Tim Rocktaschel
31
118
0
02 Mar 2022
Reinforcement Learning in Practice: Opportunities and Challenges
Yuxi Li
OffRL
38
9
0
23 Feb 2022
Active Reinforcement Learning over MDPs
Qi Yang
Peng Yang
K. Tang
41
0
0
05 Aug 2021
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study
Tianye Shu
Jialin Liu
Georgios N. Yannakakis
38
40
0
30 Jun 2021
Learning Controllable Content Generators
Sam Earle
Maria Edwards
Ahmed Khalifa
Philip Bontrager
Julian Togelius
27
45
0
06 May 2021
Level Generation for Angry Birds with Sequential VAE and Latent Variable Evolution
Takumi Tanabe
Kazuto Fukuchi
Jun Sakuma
Youhei Akimoto
24
11
0
13 Apr 2021
SuSketch: Surrogate Models of Gameplay as a Design Assistant
Panagiotis Migkotzidis
Antonios Liapis
23
13
0
22 Mar 2021
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
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