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Finding Game Levels with the Right Difficulty in a Few Trials through
  Intelligent Trial-and-Error

Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error

15 May 2020
Miguel González Duque
Rasmus Berg Palm
David R Ha
S. Risi
ArXivPDFHTML

Papers citing "Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error"

7 / 7 papers shown
Title
Generative Design through Quality-Diversity Data Synthesis and Language
  Models
Generative Design through Quality-Diversity Data Synthesis and Language Models
Adam Gaier
James Stoddart
Lorenzo Villaggi
Shyam Sudhakaran
43
1
0
16 May 2024
Online Damage Recovery for Physical Robots with Hierarchical
  Quality-Diversity
Online Damage Recovery for Physical Robots with Hierarchical Quality-Diversity
Maxime Allard
Simón C. Smith
Konstantinos Chatzilygeroudis
Bryan Lim
Antoine Cully
24
13
0
18 Oct 2022
T-DominO: Exploring Multiple Criteria with Quality-Diversity and the
  Tournament Dominance Objective
T-DominO: Exploring Multiple Criteria with Quality-Diversity and the Tournament Dominance Objective
Adam Gaier
James Stoddart
Lorenzo Villaggi
Peter J Bentley
39
4
0
04 Jul 2022
Hierarchical Quality-Diversity for Online Damage Recovery
Hierarchical Quality-Diversity for Online Damage Recovery
Maxime Allard
Simón C. Smith
Konstantinos Chatzilygeroudis
Antoine Cully
22
12
0
12 Apr 2022
Dynamic Difficulty Adjustment in Virtual Reality Exergames through
  Experience-driven Procedural Content Generation
Dynamic Difficulty Adjustment in Virtual Reality Exergames through Experience-driven Procedural Content Generation
Tobias Huber
Silvan Mertes
Stanislava Rangelova
S. Flutura
Elisabeth André
19
19
0
19 Aug 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent
  Space of a Variational Autoencoder
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar
Seth Cooper
24
30
0
24 Feb 2021
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
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