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A Novel CNet-assisted Evolutionary Level Repairer and Its Applications
  to Super Mario Bros

A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros

13 May 2020
Tianye Shu
Ziqi Wang
Jialin Liu
Xin Yao
ArXivPDFHTML

Papers citing "A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros"

6 / 6 papers shown
Title
Guided Game Level Repair via Explainable AI
Guided Game Level Repair via Explainable AI
Mahsa Bazzaz
Seth Cooper
57
1
0
30 Oct 2024
Online Game Level Generation from Music
Online Game Level Generation from Music
Ziqi Wang
Jialin Liu
31
2
0
12 Jul 2022
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros
  Study
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study
Tianye Shu
Jialin Liu
Georgios N. Yannakakis
30
40
0
30 Jun 2021
Deep Learning for Procedural Content Generation
Deep Learning for Procedural Content Generation
Jialin Liu
Sam Snodgrass
Ahmed Khalifa
S. Risi
Georgios N. Yannakakis
Julian Togelius
3DV
13
134
0
09 Oct 2020
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
C-RNN-GAN: Continuous recurrent neural networks with adversarial
  training
C-RNN-GAN: Continuous recurrent neural networks with adversarial training
Olof Mogren
GAN
77
512
0
29 Nov 2016
1