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2004.01703
Cited By
CPPN2GAN: Combining Compositional Pattern Producing Networks and GANs for Large-scale Pattern Generation
3 April 2020
Jacob Schrum
Vanessa Volz
S. Risi
GAN
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Papers citing
"CPPN2GAN: Combining Compositional Pattern Producing Networks and GANs for Large-scale Pattern Generation"
14 / 14 papers shown
Title
Evolving Flying Machines in Minecraft Using Quality Diversity
Alejandro Medina
Melanie Richey
Mark Mueller
Jacob Schrum
37
2
0
01 Feb 2023
Augmentative Topology Agents For Open-Ended Learning
Muhammad Umair Nasir
Michael Beukman
Steven D. James
C. Cleghorn
37
3
0
20 Oct 2022
Combining Evolutionary Search with Behaviour Cloning for Procedurally Generated Content
Nicholas Muir
Steven D. James
27
0
0
29 Jul 2022
Deep Surrogate Assisted Generation of Environments
Varun Bhatt
Bryon Tjanaka
Matthew C. Fontaine
Stefanos Nikolaidis
56
35
0
09 Jun 2022
Covariance Matrix Adaptation MAP-Annealing
Matthew C. Fontaine
Stefanos Nikolaidis
48
25
0
22 May 2022
Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levels
Michael Beukman
C. Cleghorn
Steven D. James
31
15
0
14 Apr 2022
Open-Ended Learning Leads to Generally Capable Agents
Open-Ended Learning Team
Adam Stooke
Anuj Mahajan
Catarina Barros
Charlie Deck
...
Nicolas Porcel
Roberta Raileanu
Steph Hughes-Fitt
Valentin Dalibard
Wojciech M. Czarnecki
55
181
0
27 Jul 2021
On the Importance of Environments in Human-Robot Coordination
Matthew C. Fontaine
Ya-Chuan Hsu
Yulun Zhang
Bryon Tjanaka
Stefanos Nikolaidis
36
55
0
21 Jun 2021
Differentiable Quality Diversity
Matthew C. Fontaine
Stefanos Nikolaidis
51
89
0
07 Jun 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar
Seth Cooper
24
30
0
24 Feb 2021
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning
Vanessa Volz
Niels Justesen
Sam Snodgrass
S. Asadi
Sami Purmonen
Christoffer Holmgård
Julian Togelius
S. Risi
27
10
0
26 May 2020
A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros
Tianye Shu
Ziqi Wang
Jialin Liu
Xin Yao
31
12
0
13 May 2020
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
Convolution by Evolution: Differentiable Pattern Producing Networks
Chrisantha Fernando
Dylan Banarse
Malcolm Reynolds
F. Besse
David Pfau
Max Jaderberg
Marc Lanctot
Daan Wierstra
191
102
0
08 Jun 2016
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