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From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the
  World of AI

From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI

24 February 2020
S. Risi
Mike Preuss
ArXivPDFHTML

Papers citing "From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI"

3 / 3 papers shown
Title
Esports Agents with a Theory of Mind: Towards Better Engagement,
  Education, and Engineering
Esports Agents with a Theory of Mind: Towards Better Engagement, Education, and Engineering
Murtuza N. Shergadwala
M. S. El-Nasr
11
7
0
08 Mar 2021
Applied Machine Learning for Games: A Graduate School Course
Applied Machine Learning for Games: A Graduate School Course
Yilei Zeng
Aayush Shah
Jameson Thai
M. Zyda
AI4CE
14
3
0
30 Nov 2020
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
1