Papers
Communities
Events
Blog
Pricing
Search
Open menu
Home
Papers
2002.05259
Cited By
Learning to Generate Levels From Nothing
12 February 2020
Philip Bontrager
Julian Togelius
GAN
Re-assign community
ArXiv
PDF
HTML
Papers citing
"Learning to Generate Levels From Nothing"
7 / 7 papers shown
Title
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Florian Rupp
Manuel Eberhardinger
Kai Eckert
58
2
0
24 Mar 2025
A Definition of Open-Ended Learning Problems for Goal-Conditioned Agents
Olivier Sigaud
Gianluca Baldassarre
Cédric Colas
Stéphane Doncieux
Richard J. Duro
Pierre-Yves Oudeyer
Nicolas Perrin-Gilbert
V. Santucci
AI4CE
37
10
0
01 Nov 2023
PCGPT: Procedural Content Generation via Transformers
Sajad Mohaghegh
Mohammad Amin Ramezan Dehnavi
Golnoosh Abdollahinejad
Matin Hashemi
ViT
24
2
0
03 Oct 2023
Hierarchically Composing Level Generators for the Creation of Complex Structures
Michael Beukman
Manuel A. Fokam
Marcel Kruger
Guy Axelrod
Muhammad Umair Nasir
Branden Ingram
Benjamin Rosman
Steven D. James
40
9
0
03 Feb 2023
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes
Yahia A. Zakaria
M. Fayek
M. Hadhoud
24
2
0
29 Sep 2022
Watts: Infrastructure for Open-Ended Learning
Aaron Dharna
Charlie Summers
Rohin Dasari
Julian Togelius
Amy K. Hoover
22
1
0
28 Apr 2022
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
1