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Polygames: Improved Zero Learning

Polygames: Improved Zero Learning

27 January 2020
Tristan Cazenave
Yen-Chi Chen
Guanting Chen
Shi-Yu Chen
Xian-Dong Chiu
J. Dehos
Maria Elsa
Qucheng Gong
Hengyuan Hu
Vasil Khalidov
Cheng-Ling Li
Hsin-I Lin
Yu-Jin Lin
Xavier Martinet
Vegard Mella
Jérémy Rapin
Baptiste Roziere
Gabriel Synnaeve
F. Teytaud
O. Teytaud
Shi-Cheng Ye
Yi-Jun Ye
Shi-Jim Yen
Sergey Zagoruyko
    OffRL
ArXiv (abs)PDFHTML

Papers citing "Polygames: Improved Zero Learning"

15 / 15 papers shown
Title
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello,
  and Atari Games
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games
Ti-Rong Wu
Hung Guei
Pei-Chiun Peng
Po-Wei Huang
Ting Han Wei
Chung-Chin Shih
Yun-Jui Tsai
86
7
0
17 Oct 2023
Vision Transformers for Computer Go
Vision Transformers for Computer Go
Amani Sagri
Tristan Cazenave
Jérôme Arjonilla
Abdallah Saffidine
ViT
30
2
0
22 Sep 2023
Learning to Play Stochastic Two-player Perfect-Information Games without
  Knowledge
Learning to Play Stochastic Two-player Perfect-Information Games without Knowledge
Quentin Cohen-Solal
Tristan Cazenave
50
0
0
08 Feb 2023
Impartial Games: A Challenge for Reinforcement Learning
Impartial Games: A Challenge for Reinforcement Learning
Bei Zhou
Søren Riis
84
6
0
25 May 2022
AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at
  Test Time
AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time
Johann Scheiermann
W. Konen
29
6
0
28 Apr 2022
Spatial State-Action Features for General Games
Spatial State-Action Features for General Games
Dennis J. N. J. Soemers
Éric Piette
Matthew Stephenson
C. Browne
99
4
0
17 Jan 2022
Batch Monte Carlo Tree Search
Batch Monte Carlo Tree Search
Tristan Cazenave
BDL
21
5
0
09 Apr 2021
Scaling Scaling Laws with Board Games
Scaling Scaling Laws with Board Games
Andrew Jones
62
43
0
07 Apr 2021
Transfer of Fully Convolutional Policy-Value Networks Between Games and
  Game Variants
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants
Dennis J. N. J. Soemers
Vegard Mella
Éric Piette
Matthew Stephenson
C. Browne
O. Teytaud
OffRL
56
8
0
24 Feb 2021
Improving Model and Search for Computer Go
Improving Model and Search for Computer Go
Tristan Cazenave
35
9
0
06 Feb 2021
Deep Learning for General Game Playing with Ludii and Polygames
Deep Learning for General Game Playing with Ludii and Polygames
Dennis J. N. J. Soemers
Vegard Mella
C. Browne
O. Teytaud
81
11
0
23 Jan 2021
Minimax Strikes Back
Minimax Strikes Back
Quentin Cohen-Solal
Tristan Cazenave
113
13
0
19 Dec 2020
Mobile Networks for Computer Go
Mobile Networks for Computer Go
Tristan Cazenave
28
13
0
23 Aug 2020
Learning to Play Two-Player Perfect-Information Games without Knowledge
Learning to Play Two-Player Perfect-Information Games without Knowledge
Quentin Cohen-Solal
OffRL
143
13
0
03 Aug 2020
Learning to Solve Combinatorial Optimization Problems on Real-World
  Graphs in Linear Time
Learning to Solve Combinatorial Optimization Problems on Real-World Graphs in Linear Time
Iddo Drori
Anant Kharkar
William R. Sickinger
Brandon Kates
Qiang Ma
Suwen Ge
Eden Dolev
Brenda L Dietrich
David P. Williamson
Madeleine Udell
74
84
0
06 Jun 2020
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