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Generative Adversarial Network Rooms in Generative Graph Grammar
  Dungeons for The Legend of Zelda

Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for The Legend of Zelda

14 January 2020
Jake Gutierrez
Jacob Schrum
    AI4CE
    GAN
ArXivPDFHTML

Papers citing "Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for The Legend of Zelda"

6 / 6 papers shown
Title
Generative Adversarial Networks
Generative Adversarial Networks
Gilad Cohen
Raja Giryes
GAN
239
30,108
0
01 Mar 2022
Bootstrapping Conditional GANs for Video Game Level Generation
Bootstrapping Conditional GANs for Video Game Level Generation
R. Torrado
Geetanjali Sharma
M. Green
Gaurav Jaswal
S. Risi
Julian Togelius
GAN
69
86
0
03 Oct 2019
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
102
232
0
02 May 2018
General Video Game AI: a Multi-Track Framework for Evaluating Agents,
  Games and Content Generation Algorithms
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
Diego Perez-Liebana
Jialin Liu
Ahmed Khalifa
Raluca D. Gaina
Julian Togelius
Simon Lucas
80
175
0
28 Feb 2018
The VGLC: The Video Game Level Corpus
The VGLC: The Video Game Level Corpus
A. Summerville
Sam Snodgrass
Michael Mateas
Santiago Ontañón
47
120
0
23 Jun 2016
Conditional Generative Adversarial Nets
Conditional Generative Adversarial Nets
M. Berk Mirza
Simon Osindero
GAN
SyDa
AI4CE
250
10,394
0
06 Nov 2014
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