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Evolutionary Approach to Collectible Card Game Arena Deckbuilding using
  Active Genes
v1v2 (latest)

Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genes

5 January 2020
Jakub Kowalski
Radoslaw Miernik
ArXiv (abs)PDFHTML

Papers citing "Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genes"

6 / 6 papers shown
Title
The Many AI Challenges of Hearthstone
The Many AI Challenges of Hearthstone
Amy K. Hoover
Julian Togelius
Scott Lee
F. Silva
44
27
0
15 Jul 2019
Evolving the Hearthstone Meta
Evolving the Hearthstone Meta
F. Silva
Rodrigo Canaan
Scott Lee
Matthew C. Fontaine
Julian Togelius
Amy K. Hoover
57
32
0
02 Jul 2019
Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding
  Boundaries
Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries
Matthew C. Fontaine
Scott Lee
Lisa Soros
F. Silva
Julian Togelius
Amy K. Hoover
57
72
0
24 Apr 2019
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games
Zhengxing Chen
Chris Amato
Truong-Huy D. Nguyen
Seth Cooper
Yizhou Sun
M. S. El-Nasr
BDL
49
40
0
26 Jun 2018
Helping AI to Play Hearthstone: AAIA'17 Data Mining Challenge
Helping AI to Play Hearthstone: AAIA'17 Data Mining Challenge
Andrzej Janusz
M. Świechowski
T. Tajmajer
33
25
0
02 Aug 2017
Demonstrating the Feasibility of Automatic Game Balancing
Demonstrating the Feasibility of Automatic Game Balancing
Vanessa Volz
G. Rudolph
B. Naujoks
44
49
0
11 Mar 2016
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