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Automatic difficulty management and testing in games using a framework
  based on behavior trees and genetic algorithms

Automatic difficulty management and testing in games using a framework based on behavior trees and genetic algorithms

10 September 2019
C. Paduraru
Miruna Paduraru
ArXiv (abs)PDFHTML

Papers citing "Automatic difficulty management and testing in games using a framework based on behavior trees and genetic algorithms"

2 / 2 papers shown
Title
Learning of Behavior Trees for Autonomous Agents
Learning of Behavior Trees for Autonomous Agents
Michele Colledanchise
Ramviyas Parasuraman
Petter Ögren
50
98
0
22 Apr 2015
Transfer Learning across Networks for Collective Classification
Transfer Learning across Networks for Collective Classification
Meng Fang
Jie Yin
Xingquan Zhu
90
51
0
11 Mar 2014
1