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Differentiable Surface Splatting for Point-based Geometry Processing

10 June 2019
Yifan Wang
Felice Serena
Shihao Wu
Cengiz Öztireli
O. Sorkine-Hornung
    3DPC
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Abstract

We propose Differentiable Surface Splatting (DSS), a high-fidelity differentiable renderer for point clouds. Gradients for point locations and normals are carefully designed to handle discontinuities of the rendering function. Regularization terms are introduced to ensure uniform distribution of the points on the underlying surface. We demonstrate applications of DSS to inverse rendering for geometry synthesis and denoising, where large scale topological changes, as well as small scale detail modifications, are accurately and robustly handled without requiring explicit connectivity, outperforming state-of-the-art techniques. The data and code are at https://github.com/yifita/DSS.

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