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Automated Video Game Testing Using Synthetic and Human-Like Agents

Automated Video Game Testing Using Synthetic and Human-Like Agents

2 June 2019
Sinan Ariyurek
Aysu Betin Can
Elif Surer
ArXiv (abs)PDFHTML

Papers citing "Automated Video Game Testing Using Synthetic and Human-Like Agents"

11 / 11 papers shown
Title
Many-Objective Neuroevolution for Testing Games
Many-Objective Neuroevolution for Testing Games
Patric Feldmeier
Katrin Schmelz
Gordon Fraser
59
0
0
14 Jan 2025
Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game
  Playing
Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing
Dennis J. N. J. Soemers
C. F. Sironi
T. Schuster
M. Winands
37
45
0
03 Jul 2024
An approach to automated videogame beta testing
An approach to automated videogame beta testing
Jennifer Hernández Bécares
Luis Costero Valero
P. P. Gómez-Martín
43
24
0
07 Feb 2024
Return-Aligned Decision Transformer
Return-Aligned Decision Transformer
Tsunehiko Tanaka
Kenshi Abe
Kaito Ariu
Tetsuro Morimura
Edgar Simo-Serra
OffRL
119
1
0
06 Feb 2024
Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing
Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing
Sinan Ariyurek
Aysu Betin Can
Elif Surer
65
18
0
17 Mar 2020
AtDelfi: Automatically Designing Legible, Full Instructions For Games
AtDelfi: Automatically Designing Legible, Full Instructions For Games
M. Green
Ahmed Khalifa
Gabriella A. B. Barros
Tiago Machado
Andy Nealen
Julian Togelius
VGen
64
25
0
11 Jul 2018
Adaptive Shooting for Bots in First Person Shooter Games Using
  Reinforcement Learning
Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning
F. Glavin
Michael G. Madden
46
25
0
14 Jun 2018
Inverse Reinforcement Learning via Nonparametric Spatio-Temporal Subgoal
  Modeling
Inverse Reinforcement Learning via Nonparametric Spatio-Temporal Subgoal Modeling
Adrian Šošić
Elmar Rueckert
Jan Peters
A. Zoubir
Heinz Koeppl
OffRL
26
9
0
01 Mar 2018
General Video Game AI: a Multi-Track Framework for Evaluating Agents,
  Games and Content Generation Algorithms
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
Diego Perez-Liebana
Jialin Liu
Ahmed Khalifa
Raluca D. Gaina
Julian Togelius
Simon Lucas
97
175
0
28 Feb 2018
First-Person Activity Forecasting with Online Inverse Reinforcement
  Learning
First-Person Activity Forecasting with Online Inverse Reinforcement Learning
Nicholas Rhinehart
Kris Kitani
EgoV
43
141
0
22 Dec 2016
Maximum Entropy Deep Inverse Reinforcement Learning
Maximum Entropy Deep Inverse Reinforcement Learning
Markus Wulfmeier
Peter Ondruska
Ingmar Posner
OOD
77
406
0
17 Jul 2015
1