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SAI: a Sensible Artificial Intelligence that plays with handicap and
  targets high scores in 9x9 Go (extended version)

SAI: a Sensible Artificial Intelligence that plays with handicap and targets high scores in 9x9 Go (extended version)

26 May 2019
F. Morandin
G. Amato
M. Fantozzi
R. Gini
C. Metta
Maurizio Parton
    LLMAG
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Papers citing "SAI: a Sensible Artificial Intelligence that plays with handicap and targets high scores in 9x9 Go (extended version)"

2 / 2 papers shown
Title
Score vs. Winrate in Score-Based Games: which Reward for Reinforcement
  Learning?
Score vs. Winrate in Score-Based Games: which Reward for Reinforcement Learning?
Luca Pasqualini
G. Amato
Maurizio Parton
R. Gini
Alessandro Marchetti
C. Metta
F. Morandin
M. Fantozzi
19
2
0
31 Jan 2022
Self-Play Learning Without a Reward Metric
Self-Play Learning Without a Reward Metric
Dan Schmidt
N. Moran
Jonathan S. Rosenfeld
Jonathan Rosenthal
J. Yedidia
14
4
0
16 Dec 2019
1