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Agent-Based Adaptive Level Generation for Dynamic Difficulty Adjustment
  in Angry Birds

Agent-Based Adaptive Level Generation for Dynamic Difficulty Adjustment in Angry Birds

7 February 2019
Matthew Stephenson
Jochen Renz
ArXiv (abs)PDFHTML

Papers citing "Agent-Based Adaptive Level Generation for Dynamic Difficulty Adjustment in Angry Birds"

1 / 1 papers shown
Title
Level Generation for Angry Birds with Sequential VAE and Latent Variable
  Evolution
Level Generation for Angry Birds with Sequential VAE and Latent Variable Evolution
Takumi Tanabe
Kazuto Fukuchi
Jun Sakuma
Youhei Akimoto
54
11
0
13 Apr 2021
1