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Improved Quantum Multicollision-Finding Algorithm

20 November 2018
Akinori Hosoyamada
Yu Sasaki
S. Tani
Keita Xagawa
ArXiv (abs)PDFHTML
Abstract

The current paper improves the number of queries of the previous quantum multi-collision finding algorithms presented by Hosoyamada et al. at Asiacrypt 2017. Let an lll-collision be a tuple of lll distinct inputs that result in the same output of a target function. The previous algorithm finds lll-collisions by recursively calling the algorithm for finding (l−1)(l-1)(l−1)-collisions, and it achieves the query complexity of O(N(3l−1−1)/(2⋅3l−1))O(N^{(3^{l-1}-1) / (2 \cdot 3^{l-1})})O(N(3l−1−1)/(2⋅3l−1)). The new algorithm removes the redundancy of the previous recursive algorithm so that \tnote{different recursive calls} can share a part of computations. The new algorithm achieves the query complexity of O~(N(2l−1−1)/(2l−1))\tilde{O}(N^{(2^{l-1}-1) / (2^{l}-1)})O~(N(2l−1−1)/(2l−1)). Moreover, it finds multiclaws for random functions, which are harder to find than multicollisions.

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