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Improved Quantum Multicollision-Finding Algorithm

Abstract

The current paper improves the number of queries of the previous quantum multi-collision finding algorithms presented by Hosoyamada et al. at Asiacrypt 2017. Let an ll-collision be a tuple of ll distinct inputs that result in the same output of a target function. In cryptology, it is important to study how many queries are required to find ll-collisions for random functions of which domains are larger than ranges. The previous algorithm finds an ll-collision for a random function by recursively calling the algorithm for finding (l1)(l-1)-collisions, and it achieves the average quantum query complexity of O(N(3l11)/(23l1))O(N^{(3^{l-1}-1) / (2 \cdot 3^{l-1})}), where NN is the range size of target functions. The new algorithm removes the redundancy of the previous recursive algorithm so that different recursive calls can share a part of computations. The new algorithm finds an ll-collision for random functions with the average quantum query complexity of O(N(2l11)/(2l1))O(N^{(2^{l-1}-1) / (2^{l}-1)}), which improves the previous bound for all l3l\ge 3 (the new and previous algorithms achieve the optimal bound for l=2l=2). More generally, the new algorithm achieves the average quantum query complexity of O(cN3/2N2l112l1)O\left(c^{3/2}_N N^{\frac{2^{l-1}-1}{ 2^{l}-1}}\right) for a random function f ⁣:XYf\colon X\to Y such that XlY/cN|X| \geq l \cdot |Y| / c_N for any 1cNo(N12l1)1\le c_N \in o(N^{\frac{1}{2^l - 1}}). With the same query complexity, it also finds a multiclaw for random functions, which is harder to find than a multicollision.

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