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SAI, a Sensible Artificial Intelligence that plays Go

SAI, a Sensible Artificial Intelligence that plays Go

11 September 2018
F. Morandin
G. Amato
R. Gini
C. Metta
Maurizio Parton
G. Pascutto
    LLMAG
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Papers citing "SAI, a Sensible Artificial Intelligence that plays Go"

9 / 9 papers shown
Title
A Systematization of the Wagner Framework: Graph Theory Conjectures and
  Reinforcement Learning
A Systematization of the Wagner Framework: Graph Theory Conjectures and Reinforcement Learning
Flora Angileri
Giulia Lombardi
Andrea Fois
Renato Faraone
C. Metta
...
M. Fantozzi
S. Galfrè
Daniele Pavesi
Maurizio Parton
F. Morandin
24
2
0
18 Jun 2024
Increasing biases can be more efficient than increasing weights
Increasing biases can be more efficient than increasing weights
C. Metta
M. Fantozzi
Andrea Papini
G. Amato
Matteo Bergamaschi
S. Galfrè
Alessandro Marchetti
Michelangelo Vegliò
Maurizio Parton
F. Morandin
26
4
0
03 Jan 2023
Score vs. Winrate in Score-Based Games: which Reward for Reinforcement
  Learning?
Score vs. Winrate in Score-Based Games: which Reward for Reinforcement Learning?
Luca Pasqualini
G. Amato
Maurizio Parton
R. Gini
Alessandro Marchetti
C. Metta
F. Morandin
M. Fantozzi
17
2
0
31 Jan 2022
Spatial State-Action Features for General Games
Spatial State-Action Features for General Games
Dennis J. N. J. Soemers
Éric Piette
Matthew Stephenson
C. Browne
63
4
0
17 Jan 2022
Transfer of Fully Convolutional Policy-Value Networks Between Games and
  Game Variants
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants
Dennis J. N. J. Soemers
Vegard Mella
Éric Piette
Matthew Stephenson
C. Browne
O. Teytaud
OffRL
23
8
0
24 Feb 2021
Derived metrics for the game of Go -- intrinsic network strength
  assessment and cheat-detection
Derived metrics for the game of Go -- intrinsic network strength assessment and cheat-detection
A. Egri-Nagy
Antti Törmänen
GNN
14
5
0
03 Sep 2020
Manipulating the Distributions of Experience used for Self-Play Learning
  in Expert Iteration
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration
Dennis J. N. J. Soemers
Éric Piette
Matthew Stephenson
C. Browne
OffRL
9
6
0
30 May 2020
SAI: a Sensible Artificial Intelligence that plays with handicap and
  targets high scores in 9x9 Go (extended version)
SAI: a Sensible Artificial Intelligence that plays with handicap and targets high scores in 9x9 Go (extended version)
F. Morandin
G. Amato
M. Fantozzi
R. Gini
C. Metta
Maurizio Parton
LLMAG
16
8
0
26 May 2019
Accelerating Self-Play Learning in Go
Accelerating Self-Play Learning in Go
David J. Wu
14
93
0
27 Feb 2019
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