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1809.02904
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A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking
9 September 2018
Matthew Stephenson
Damien Anderson
Ahmed Khalifa
J. Levine
Jochen Renz
Julian Togelius
Christoph Salge
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Papers citing
"A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking"
8 / 8 papers shown
Title
Measuring Board Game Distance
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10 Jan 2023
Visualising Multiplayer Game Spaces
J. Goodman
Diego Perez-Liebana
Simon Lucas
13
4
0
11 Feb 2022
Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation
Jean-Baptiste Hervé
Christoph Salge
60
12
0
06 Jul 2021
General Board Game Concepts
Éric Piette
Matthew Stephenson
Dennis J. N. J. Soemers
C. Browne
67
13
0
02 Jul 2021
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
Raluca D. Gaina
Sam Devlin
Simon Lucas
Diego Perez-Liebana
82
22
0
27 Mar 2020
Ensemble Decision Systems for General Video Game Playing
Damien Anderson
Cristina Guerrero-Romero
Diego Perez-Liebana
Phil Rodgers
J. Levine
13
3
0
26 May 2019
Agent-Based Adaptive Level Generation for Dynamic Difficulty Adjustment in Angry Birds
Matthew Stephenson
Jochen Renz
31
8
0
07 Feb 2019
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
Diego Perez-Liebana
Jialin Liu
Ahmed Khalifa
Raluca D. Gaina
Julian Togelius
Simon Lucas
138
175
0
28 Feb 2018
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