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Automated Game Design via Conceptual Expansion

Automated Game Design via Conceptual Expansion

6 September 2018
Matthew J. Guzdial
Mark O. Riedl
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Papers citing "Automated Game Design via Conceptual Expansion"

10 / 10 papers shown
Title
Multi-Domain Level Generation and Blending with Sketches via
  Example-Driven BSP and Variational Autoencoders
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
Sam Snodgrass
Anurag Sarkar
75
23
0
17 Jun 2020
Automatic Game Design via Mechanic Generation
Automatic Game Design via Mechanic Generation
Alexander Zook
Mark O. Riedl
AI4CE
38
44
0
04 Aug 2019
General Video Game Rule Generation
General Video Game Rule Generation
Ahmed Khalifa
M. Green
Diego Perez-Liebana
Julian Togelius
VGen
36
57
0
12 Jun 2019
Creative Invention Benchmark
Creative Invention Benchmark
Matthew J. Guzdial
N. Liao
Vishwa Shah
Mark O. Riedl
33
5
0
09 May 2018
World Models
World Models
David R Ha
Jürgen Schmidhuber
SyDa
113
1,079
0
27 Mar 2018
Automatic Mapping of NES Games with Mappy
Automatic Mapping of NES Games with Mappy
J. Osborn
A. Summerville
Michael Mateas
59
21
0
12 Jul 2017
CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis
CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis
A. Summerville
J. Osborn
Michael Mateas
30
22
0
11 Jul 2017
Automated Game Design Learning
Automated Game Design Learning
J. Osborn
A. Summerville
Michael Mateas
AI4CE
45
18
0
11 Jul 2017
Procedural Content Generation via Machine Learning (PCGML)
Procedural Content Generation via Machine Learning (PCGML)
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
63
389
0
02 Feb 2017
Learning to Blend Computer Game Levels
Learning to Blend Computer Game Levels
Matthew J. Guzdial
Mark O. Riedl
40
34
0
08 Mar 2016
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