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1809.02232
Cited By
Automated Game Design via Conceptual Expansion
6 September 2018
Matthew J. Guzdial
Mark O. Riedl
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Papers citing
"Automated Game Design via Conceptual Expansion"
10 / 10 papers shown
Title
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
Sam Snodgrass
Anurag Sarkar
75
23
0
17 Jun 2020
Automatic Game Design via Mechanic Generation
Alexander Zook
Mark O. Riedl
AI4CE
38
44
0
04 Aug 2019
General Video Game Rule Generation
Ahmed Khalifa
M. Green
Diego Perez-Liebana
Julian Togelius
VGen
36
57
0
12 Jun 2019
Creative Invention Benchmark
Matthew J. Guzdial
N. Liao
Vishwa Shah
Mark O. Riedl
33
5
0
09 May 2018
World Models
David R Ha
Jürgen Schmidhuber
SyDa
113
1,079
0
27 Mar 2018
Automatic Mapping of NES Games with Mappy
J. Osborn
A. Summerville
Michael Mateas
59
21
0
12 Jul 2017
CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis
A. Summerville
J. Osborn
Michael Mateas
30
22
0
11 Jul 2017
Automated Game Design Learning
J. Osborn
A. Summerville
Michael Mateas
AI4CE
45
18
0
11 Jul 2017
Procedural Content Generation via Machine Learning (PCGML)
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
63
389
0
02 Feb 2017
Learning to Blend Computer Game Levels
Matthew J. Guzdial
Mark O. Riedl
40
34
0
08 Mar 2016
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