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Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network

Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network

2 May 2018
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
    GAN
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Papers citing "Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network"

12 / 12 papers shown
Title
Measuring Diversity of Game Scenarios
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Qingbin Liu
83
2
0
17 Jan 2025
Deep Model-Based Reinforcement Learning for High-Dimensional Problems, a
  Survey
Deep Model-Based Reinforcement Learning for High-Dimensional Problems, a Survey
Aske Plaat
W. Kosters
Mike Preuss
BDL
OffRL
84
17
0
11 Aug 2020
Multi-Domain Level Generation and Blending with Sketches via
  Example-Driven BSP and Variational Autoencoders
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
Sam Snodgrass
Anurag Sarkar
78
23
0
17 Jun 2020
Deep Interactive Evolution
Deep Interactive Evolution
Philip Bontrager
Wen-Chieh Lin
Julian Togelius
S. Risi
GAN
46
69
0
24 Jan 2018
DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via
  Latent Variable Evolution
DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via Latent Variable Evolution
Philip Bontrager
Aditi Roy
Julian Togelius
N. Memon
Arun Ross
AAML
47
25
0
21 May 2017
Improved Training of Wasserstein GANs
Improved Training of Wasserstein GANs
Ishaan Gulrajani
Faruk Ahmed
Martín Arjovsky
Vincent Dumoulin
Aaron Courville
GAN
201
9,546
0
31 Mar 2017
Procedural Content Generation via Machine Learning (PCGML)
Procedural Content Generation via Machine Learning (PCGML)
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
68
389
0
02 Feb 2017
GANS for Sequences of Discrete Elements with the Gumbel-softmax
  Distribution
GANS for Sequences of Discrete Elements with the Gumbel-softmax Distribution
Matt J. Kusner
José Miguel Hernández-Lobato
GAN
87
328
0
12 Nov 2016
The VGLC: The Video Game Level Corpus
The VGLC: The Video Game Level Corpus
A. Summerville
Sam Snodgrass
Michael Mateas
Santiago Ontañón
49
120
0
23 Jun 2016
Super Mario as a String: Platformer Level Generation Via LSTMs
Super Mario as a String: Platformer Level Generation Via LSTMs
A. Summerville
Michael Mateas
65
149
0
02 Mar 2016
Unsupervised Representation Learning with Deep Convolutional Generative
  Adversarial Networks
Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks
Alec Radford
Luke Metz
Soumith Chintala
GAN
OOD
250
14,008
0
19 Nov 2015
Adversarial Autoencoders
Adversarial Autoencoders
Alireza Makhzani
Jonathon Shlens
Navdeep Jaitly
Ian Goodfellow
Brendan J. Frey
GAN
86
2,224
0
18 Nov 2015
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