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Deep Interactive Evolution

Deep Interactive Evolution

24 January 2018
Philip Bontrager
Wen-Chieh Lin
Julian Togelius
S. Risi
    GAN
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Papers citing "Deep Interactive Evolution"

10 / 10 papers shown
Title
Language Model Crossover: Variation through Few-Shot Prompting
Language Model Crossover: Variation through Few-Shot Prompting
Elliot Meyerson
M. Nelson
Herbie Bradley
Adam Gaier
Arash Moradi
Amy K. Hoover
Joel Lehman
VLM
40
79
0
23 Feb 2023
ChatGPT and Other Large Language Models as Evolutionary Engines for
  Online Interactive Collaborative Game Design
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design
P. Lanzi
Daniele Loiacono
LLMAG
37
49
0
09 Feb 2023
Baba is Yáll 2.0: Design and Investigation of a Collaborative
  Mixed-Initiative System
Baba is Yáll 2.0: Design and Investigation of a Collaborative Mixed-Initiative System
M. Charity
Isha Dave
Ahmed Khalifa
Julian Togelius
21
8
0
03 Mar 2022
EvolGAN: Evolutionary Generative Adversarial Networks
EvolGAN: Evolutionary Generative Adversarial Networks
Baptiste Roziere
F. Teytaud
Vlad Hosu
Hanhe Lin
Jérémy Rapin
M. Zameshina
O. Teytaud
GAN
31
14
0
28 Sep 2020
Deep Learning of Individual Aesthetics
Deep Learning of Individual Aesthetics
Jon McCormack
Andy Lomas
19
28
0
24 Sep 2020
Generating Master Faces for Use in Performing Wolf Attacks on Face
  Recognition Systems
Generating Master Faces for Use in Performing Wolf Attacks on Face Recognition Systems
H. Nguyen
Junichi Yamagishi
Isao Echizen
S´ebastien Marcel
AAML
CVBM
27
25
0
15 Jun 2020
CPPN2GAN: Combining Compositional Pattern Producing Networks and GANs
  for Large-scale Pattern Generation
CPPN2GAN: Combining Compositional Pattern Producing Networks and GANs for Large-scale Pattern Generation
Jacob Schrum
Vanessa Volz
S. Risi
GAN
24
31
0
03 Apr 2020
Baba is Yáll: Collaborative Mixed-Initiative Level Design
Baba is Yáll: Collaborative Mixed-Initiative Level Design
M. Charity
Ahmed Khalifa
Julian Togelius
24
40
0
31 Mar 2020
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
Eye-Tracking Evolutionary Algorithm to minimize user's fatigue in IEC
  applied to Interactive One-Max problem
Eye-Tracking Evolutionary Algorithm to minimize user's fatigue in IEC applied to Interactive One-Max problem
Denis Pallez
P. Collard
T. Baccino
S. Rajamani
88
68
0
21 Mar 2008
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