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Planning with Pixels in (Almost) Real Time

Planning with Pixels in (Almost) Real Time

10 January 2018
Wilmer Bandres
Blai Bonet
Hector Geffner
ArXiv (abs)PDFHTML

Papers citing "Planning with Pixels in (Almost) Real Time"

6 / 6 papers shown
Title
Rainbow: Combining Improvements in Deep Reinforcement Learning
Rainbow: Combining Improvements in Deep Reinforcement Learning
Matteo Hessel
Joseph Modayil
H. V. Hasselt
Tom Schaul
Georg Ostrovski
Will Dabney
Dan Horgan
Bilal Piot
M. G. Azar
David Silver
OffRL
107
2,268
0
06 Oct 2017
Revisiting the Arcade Learning Environment: Evaluation Protocols and
  Open Problems for General Agents
Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents
Marlos C. Machado
Marc G. Bellemare
Erik Talvitie
J. Veness
Matthew J. Hausknecht
Michael Bowling
85
557
0
18 Sep 2017
Combined Task and Motion Planning as Classical AI Planning
Combined Task and Motion Planning as Classical AI Planning
Jonathan Ferrer-Mestres
Guillem Francès
Hector Geffner
36
21
0
21 Jun 2017
Classical Planning in Deep Latent Space: Bridging the
  Subsymbolic-Symbolic Boundary
Classical Planning in Deep Latent Space: Bridging the Subsymbolic-Symbolic Boundary
Masataro Asai
A. Fukunaga
138
172
0
29 Apr 2017
State of the Art Control of Atari Games Using Shallow Reinforcement
  Learning
State of the Art Control of Atari Games Using Shallow Reinforcement Learning
Yitao Liang
Marlos C. Machado
Erik Talvitie
Michael Bowling
59
113
0
04 Dec 2015
The Arcade Learning Environment: An Evaluation Platform for General
  Agents
The Arcade Learning Environment: An Evaluation Platform for General Agents
Marc G. Bellemare
Yavar Naddaf
J. Veness
Michael Bowling
120
3,020
0
19 Jul 2012
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