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Combining Strategic Learning and Tactical Search in Real-Time Strategy
  Games

Combining Strategic Learning and Tactical Search in Real-Time Strategy Games

11 September 2017
Nicolas A. Barriga
Marius Stanescu
M. Buro
ArXivPDFHTML

Papers citing "Combining Strategic Learning and Tactical Search in Real-Time Strategy Games"

8 / 8 papers shown
Title
Combinatorial Multi-armed Bandits for Real-Time Strategy Games
Combinatorial Multi-armed Bandits for Real-Time Strategy Games
Santiago Ontañón
25
80
0
13 Oct 2017
Stabilising Experience Replay for Deep Multi-Agent Reinforcement
  Learning
Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning
Jakob N. Foerster
Nantas Nardelli
Gregory Farquhar
Triantafyllos Afouras
Philip Torr
Pushmeet Kohli
Shimon Whiteson
OffRL
181
597
0
28 Feb 2017
Episodic Exploration for Deep Deterministic Policies: An Application to
  StarCraft Micromanagement Tasks
Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks
Nicolas Usunier
Gabriel Synnaeve
Zeming Lin
Soumith Chintala
51
138
0
10 Sep 2016
Learning Multiagent Communication with Backpropagation
Learning Multiagent Communication with Backpropagation
Sainbayar Sukhbaatar
Arthur Szlam
Rob Fergus
202
1,144
0
25 May 2016
Deep Reinforcement Learning with Double Q-learning
Deep Reinforcement Learning with Double Q-learning
H. V. Hasselt
A. Guez
David Silver
OffRL
156
7,623
0
22 Sep 2015
Adam: A Method for Stochastic Optimization
Adam: A Method for Stochastic Optimization
Diederik P. Kingma
Jimmy Ba
ODL
1.5K
149,842
0
22 Dec 2014
Striving for Simplicity: The All Convolutional Net
Striving for Simplicity: The All Convolutional Net
Jost Tobias Springenberg
Alexey Dosovitskiy
Thomas Brox
Martin Riedmiller
FAtt
230
4,665
0
21 Dec 2014
A Bayesian Model for Plan Recognition in RTS Games applied to StarCraft
A Bayesian Model for Plan Recognition in RTS Games applied to StarCraft
Gabriel Synnaeve
P. Bessière
67
99
0
16 Nov 2011
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