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Automatic Mapping of NES Games with Mappy

Automatic Mapping of NES Games with Mappy

12 July 2017
J. Osborn
A. Summerville
Michael Mateas
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Papers citing "Automatic Mapping of NES Games with Mappy"

5 / 5 papers shown
Title
Predicting Personas Using Mechanic Frequencies and Game State Traces
Predicting Personas Using Mechanic Frequencies and Game State Traces
M. Green
Ahmed Khalifa
M. Charity
Debosmita Bhaumik
Julian Togelius
28
3
0
24 Mar 2022
Game Mechanic Alignment Theory and Discovery
Game Mechanic Alignment Theory and Discovery
M. Green
Ahmed Khalifa
Philip Bontrager
Rodrigo Canaan
Julian Togelius
25
3
0
20 Feb 2021
Automatic Critical Mechanic Discovery Using Playtraces in Video Games
Automatic Critical Mechanic Discovery Using Playtraces in Video Games
M. Green
Ahmed Khalifa
Gabriella A. B. Barros
Tiago Machado
Julian Togelius
19
1
0
06 Sep 2019
Addressing the Fundamental Tension of PCGML with Discriminative Learning
Addressing the Fundamental Tension of PCGML with Discriminative Learning
Isaac Karth
Adam M. Smith
29
34
0
10 Sep 2018
AtDelfi: Automatically Designing Legible, Full Instructions For Games
AtDelfi: Automatically Designing Legible, Full Instructions For Games
M. Green
Ahmed Khalifa
Gabriella A. B. Barros
Tiago Machado
Andy Nealen
Julian Togelius
VGen
13
25
0
11 Jul 2018
1