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Evolving Game Skill-Depth using General Video Game AI Agents

Evolving Game Skill-Depth using General Video Game AI Agents

18 March 2017
Jialin Liu
Julian Togelius
Diego Perez-Liebana
Simon Lucas
ArXiv (abs)PDFHTML

Papers citing "Evolving Game Skill-Depth using General Video Game AI Agents"

4 / 4 papers shown
Title
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement
Kamolwan Kunanusont
Raluca D. Gaina
Jialin Liu
Diego Perez-Liebana
Simon Lucas
80
44
0
18 Mar 2017
Optimal resampling for the noisy OneMax problem
Optimal resampling for the noisy OneMax problem
Jialin Liu
Michael Fairbank
Diego Pérez-Liébana
Simon Lucas
49
7
0
22 Jul 2016
Rolling Horizon Coevolutionary Planning for Two-Player Video Games
Rolling Horizon Coevolutionary Planning for Two-Player Video Games
Jialin Liu
Diego Pérez-Liébana
Simon Lucas
40
25
0
06 Jul 2016
Bandit-Based Random Mutation Hill-Climbing
Bandit-Based Random Mutation Hill-Climbing
Jialin Liu
Diego Peŕez-Liebana
Simon Lucas
47
19
0
20 Jun 2016
1