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Deterministic graph connectivity in the broadcast congested clique

Abstract

We present deterministic constant-round protocols for the graph connectivity problem in the model where each of the nn nodes of a graph receives a row of the adjacency matrix, and broadcasts a single sublinear size message to all other nodes. Communication rounds are synchronous. This model is sometimes called the broadcast congested clique. Specifically, we exhibit a deterministic protocol that computes the connected components of the input graph in 1/ϵ\lceil 1/\epsilon \rceil rounds, each player communicating O(nϵlogn)\mathcal{O}(n^{\epsilon} \cdot \log n) bits per round, with 0<ϵ10 < \epsilon \leq 1. We also provide a deterministic one-round protocol for connectivity, in the model when each node receives as input the graph induced by the nodes at distance at most r>0r>0, and communicates O(n1/rlogn)\mathcal{O}(n^{1/r} \cdot \log n) bits. This result is based on a dd-pruning protocol, which consists in successively removing nodes of degree at most dd until obtaining a graph with minimum degree larger than dd. Our technical novelty is the introduction of deterministic sparse linear sketches: a linear compression function that permits to recover sparse Boolean vectors deterministically.

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