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24.77 Pflops on a Gravitational Tree-Code to Simulate the Milky Way
  Galaxy with 18600 GPUs

24.77 Pflops on a Gravitational Tree-Code to Simulate the Milky Way Galaxy with 18600 GPUs

1 December 2014
Jeroen Bédorf
E. Gaburov
M. Fujii
Keigo Nitadori
T. Ishiyama
Simon Portegies Zwart
ArXiv (abs)PDFHTML

Papers citing "24.77 Pflops on a Gravitational Tree-Code to Simulate the Milky Way Galaxy with 18600 GPUs"

4 / 4 papers shown
Title
2HOT: An Improved Parallel Hashed Oct-Tree N-Body Algorithm for
  Cosmological Simulation
2HOT: An Improved Parallel Hashed Oct-Tree N-Body Algorithm for Cosmological Simulation
Michael S. Warren
40
60
0
16 Oct 2013
High-Performance Distributed Multi-Model / Multi-Kernel Simulations: A
  Case-Study in Jungle Computing
High-Performance Distributed Multi-Model / Multi-Kernel Simulations: A Case-Study in Jungle Computing
Niels Drost
Jason Maassen
Niels Drost Jason Maassen Maarten A. J. van Meersbergen Bal
Henri E. Bal
F. Inti Pelupessy
Simon Portegies Zwart
Michael Kliphuis
Henk A. Dijkstra
Frank J. Seinstra
76
14
0
01 Mar 2012
A sparse octree gravitational N-body code that runs entirely on the GPU
  processor
A sparse octree gravitational N-body code that runs entirely on the GPU processor
Jeroen Bédorf
E. Gaburov
Simon Portegies Zwart
101
149
0
09 Jun 2011
Simulating the universe on an intercontinental grid of supercomputers
Simulating the universe on an intercontinental grid of supercomputers
Simon Portegies Zwart
T. Ishiyama
Derek Groen
Keigo Nitadori
Junichiro Makino
C. D. Laat
S. McMillan
K. Hiraki
S. Harfst
Paola Grosso
101
23
0
05 Jan 2010
1