14
v1v2 (latest)

PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting

Kangmin Seo
MinKyu Lee
Tae-Young Kim
ByeongCheol Lee
JoonSeoung An
Jae-Pil Heo
Main:8 Pages
9 Figures
Bibliography:2 Pages
7 Tables
Appendix:2 Pages
Abstract

Recent advances in 3D Gaussian Splatting (3DGS) have enabled impressive real-time photorealistic rendering. However, conventional training pipelines inherently assume full multi-view consistency among input images, which makes them sensitive to distractors that violate this assumption and cause visual artifacts. In this work, we revisit an underexplored aspect of 3DGS: its inherent ability to suppress inconsistent signals. Building on this insight, we propose PDF-GS (Progressive Distractor Filtering for Robust 3D Gaussian Splatting), a framework that amplifies this self-filtering property through a progressive multi-phase optimization. The progressive filtering phases gradually remove distractors by exploiting discrepancy cues, while the following reconstruction phase restores fine-grained, view-consistent details from the purified Gaussian representation. Through this iterative refinement, PDF-GS achieves robust, high-fidelity, and distractor-free reconstructions, consistently outperforming baselines across diverse datasets and challenging real-world conditions. Moreover, our approach is lightweight and easily adaptable to existing 3DGS frameworks, requiring no architectural changes or additional inference overhead, leading to a new state-of-the-art performance. The code is publicly available atthis https URL.

View on arXiv
Comments on this paper