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GUI-GENESIS: Automated Synthesis of Efficient Environments with Verifiable Rewards for GUI Agent Post-Training

Yuan Cao
Dezhi Ran
Mengzhou Wu
Yuzhe Guo
Xin Chen
Ang Li
Gang Cao
Gong Zhi
Hao Yu
Linyi Li
Wei Yang
Tao Xie
Main:8 Pages
9 Figures
Bibliography:3 Pages
4 Tables
Appendix:5 Pages
Abstract

Post-training GUI agents in interactive environments is critical for developing generalization and long-horizon planning capabilities. However, training on real-world applications is hindered by high latency, poor reproducibility, and unverifiable rewards relying on noisy visual proxies. To address the limitations, we present GUI-GENESIS, the first framework to automatically synthesize efficient GUI training environments with verifiable rewards. GUI-GENESIS reconstructs real-world applications into lightweight web environments using multimodal code models and equips them with code-native rewards, executable assertions that provide deterministic reward signals and eliminate visual estimation noise. Extensive experiments show that GUI-GENESIS reduces environment latency by 10 times and costs by over $28,000 per epoch compared to training on real applications. Notably, agents trained with GUI-GENESIS outperform the base model by 14.54% and even real-world RL baselines by 3.27% on held-out real-world tasks. Finally, we observe that models can synthesize environments they cannot yet solve, highlighting a pathway for self-improving agents.

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