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Mem-MLP: Real-Time 3D Human Motion Generation from Sparse Inputs

20 November 2025
Sinan Mutlu
Georgios Fotios Angelis
Savas Ozkan
Paul Wisbey
Anastasios Drosou
Mete Ozay
    3DH
ArXiv (abs)PDFHTML
Abstract

Realistic and smooth full-body tracking is crucial for immersive AR/VR applications. Existing systems primarily track head and hands via Head Mounted Devices (HMDs) and controllers, making the 3D full-body reconstruction in-complete. One potential approach is to generate the full-body motions from sparse inputs collected from limited sensors using a Neural Network (NN) model. In this paper, we propose a novel method based on a multi-layer perceptron (MLP) backbone that is enhanced with residual connections and a novel NN-component called Memory-Block. In particular, Memory-Block represents missing sensor data with trainable code-vectors, which are combined with the sparse signals from previous time instances to improve the temporal consistency. Furthermore, we formulate our solution as a multi-task learning problem, allowing our MLP-backbone to learn robust representations that boost accuracy. Our experiments show that our method outperforms state-of-the-art baselines by substantially reducing prediction errors. Moreover, it achieves 72 FPS on mobile HMDs that ultimately improves the accuracy-running time tradeoff.

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Main:8 Pages
16 Figures
Bibliography:2 Pages
17 Tables
Appendix:9 Pages
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