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STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Support

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Abstract

3D Gaussian Splatting (3DGS) has gained popularity for its efficiency and sparse Gaussian-based representation. However, 3DGS struggles to meet the real-time requirement of 90 frames per second (FPS) on resource-constrained mobile devices, achieving only 2 to 9this http URLaccelerators focus on compute efficiency but overlook memory efficiency, leading to redundant DRAM traffic. We introduce STREAMINGGS, a fully streaming 3DGS algorithm-architecture co-design that achieves fine-grained pipelining and reduces DRAM traffic by transforming from a tile-centric rendering to a memory-centric rendering. Results show that our design achieves up to 45.7 ×\times speedup and 62.9 ×\times energy savings over mobile Ampere GPUs.

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@article{zhang2025_2506.09070,
  title={ STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Support },
  author={ Chenqi Zhang and Yu Feng and Jieru Zhao and Guangda Liu and Wenchao Ding and Chentao Wu and Minyi Guo },
  journal={arXiv preprint arXiv:2506.09070},
  year={ 2025 }
}
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