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ProSplat: Improved Feed-Forward 3D Gaussian Splatting for Wide-Baseline Sparse Views

Main:9 Pages
5 Figures
Bibliography:3 Pages
Abstract

Feed-forward 3D Gaussian Splatting (3DGS) has recently demonstrated promising results for novel view synthesis (NVS) from sparse input views, particularly under narrow-baseline conditions. However, its performance significantly degrades in wide-baseline scenarios due to limited texture details and geometric inconsistencies across views. To address these challenges, in this paper, we propose ProSplat, a two-stage feed-forward framework designed for high-fidelity rendering under wide-baseline conditions. The first stage involves generating 3D Gaussian primitives via a 3DGS generator. In the second stage, rendered views from these primitives are enhanced through an improvement model. Specifically, this improvement model is based on a one-step diffusion model, further optimized by our proposed Maximum Overlap Reference view Injection (MORI) and Distance-Weighted Epipolar Attention (DWEA). MORI supplements missing texture and color by strategically selecting a reference view with maximum viewpoint overlap, while DWEA enforces geometric consistency using epipolar constraints. Additionally, we introduce a divide-and-conquer training strategy that aligns data distributions between the two stages through joint optimization. We evaluate ProSplat on the RealEstate10K and DL3DV-10K datasets under wide-baseline settings. Experimental results demonstrate that ProSplat achieves an average improvement of 1 dB in PSNR compared to recent SOTA methods.

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@article{lu2025_2506.07670,
  title={ ProSplat: Improved Feed-Forward 3D Gaussian Splatting for Wide-Baseline Sparse Views },
  author={ Xiaohan Lu and Jiaye Fu and Jiaqi Zhang and Zetian Song and Chuanmin Jia and Siwei Ma },
  journal={arXiv preprint arXiv:2506.07670},
  year={ 2025 }
}
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