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Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction

8 June 2025
Binxiao Huang
Zhihao Li
Shiyong Liu
Xiao Tang
Jiajun Tang
Jiaqi Lin
Yuxin Cheng
Zhenyu Chen
Xiaofei Wu
Ngai Wong
    3DGS3DV
ArXiv (abs)PDFHTML
Main:7 Pages
8 Figures
Bibliography:3 Pages
10 Tables
Appendix:4 Pages
Abstract

3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations accurately, leading to inefficiencies in rendering speed. To address this challenge, we introduce a hybrid representation for indoor scenes that combines 3DGS with textured meshes. Our approach uses textured meshes to handle texture-rich flat areas, while retaining Gaussians to model intricate geometries. The proposed method begins by pruning and refining the extracted mesh to eliminate geometrically complex regions. We then employ a joint optimization for 3DGS and mesh, incorporating a warm-up strategy and transmittance-aware supervision to balance their contributionsthis http URLexperiments demonstrate that the hybrid representation maintains comparable rendering quality and achieves superior frames per second FPS with fewer Gaussian primitives.

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@article{huang2025_2506.06988,
  title={ Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction },
  author={ Binxiao Huang and Zhihao Li and Shiyong Liu and Xiao Tang and Jiajun Tang and Jiaqi Lin and Yuxin Cheng and Zhenyu Chen and Xiaofei Wu and Ngai Wong },
  journal={arXiv preprint arXiv:2506.06988},
  year={ 2025 }
}
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