3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations accurately, leading to inefficiencies in rendering speed. To address this challenge, we introduce a hybrid representation for indoor scenes that combines 3DGS with textured meshes. Our approach uses textured meshes to handle texture-rich flat areas, while retaining Gaussians to model intricate geometries. The proposed method begins by pruning and refining the extracted mesh to eliminate geometrically complex regions. We then employ a joint optimization for 3DGS and mesh, incorporating a warm-up strategy and transmittance-aware supervision to balance their contributionsthis http URLexperiments demonstrate that the hybrid representation maintains comparable rendering quality and achieves superior frames per second FPS with fewer Gaussian primitives.
View on arXiv@article{huang2025_2506.06988, title={ Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction }, author={ Binxiao Huang and Zhihao Li and Shiyong Liu and Xiao Tang and Jiajun Tang and Jiaqi Lin and Yuxin Cheng and Zhenyu Chen and Xiaofei Wu and Ngai Wong }, journal={arXiv preprint arXiv:2506.06988}, year={ 2025 } }