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Voyager: Real-Time Splatting City-Scale 3D Gaussians on Your Phone

Main:7 Pages
22 Figures
Bibliography:2 Pages
5 Tables
Appendix:1 Pages
Abstract

3D Gaussian Splatting (3DGS) is an emerging technique for photorealistic 3D scene rendering. However, rendering city-scale 3DGS scenes on mobile devices, e.g., your smartphones, remains a significant challenge due to the limited resources on mobile devices. A natural solution is to offload computation to the cloud; however, naively streaming rendered frames from the cloud to the client introduces high latency and requires bandwidth far beyond the capacity of current wireless networks.

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@article{liu2025_2506.02774,
  title={ Voyager: Real-Time Splatting City-Scale 3D Gaussians on Your Phone },
  author={ Zheng Liu and He Zhu and Xinyang Li and Yirun Wang and Yujiao Shi and Wei Li and Jingwen Leng and Minyi Guo and Yu Feng },
  journal={arXiv preprint arXiv:2506.02774},
  year={ 2025 }
}
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