Voyager: Real-Time Splatting City-Scale 3D Gaussians on Your Phone
- 3DGS

Main:7 Pages
22 Figures
Bibliography:2 Pages
5 Tables
Appendix:1 Pages
Abstract
3D Gaussian Splatting (3DGS) is an emerging technique for photorealistic 3D scene rendering. However, rendering city-scale 3DGS scenes on mobile devices, e.g., your smartphones, remains a significant challenge due to the limited resources on mobile devices. A natural solution is to offload computation to the cloud; however, naively streaming rendered frames from the cloud to the client introduces high latency and requires bandwidth far beyond the capacity of current wireless networks.
View on arXiv@article{liu2025_2506.02774, title={ Voyager: Real-Time Splatting City-Scale 3D Gaussians on Your Phone }, author={ Zheng Liu and He Zhu and Xinyang Li and Yirun Wang and Yujiao Shi and Wei Li and Jingwen Leng and Minyi Guo and Yu Feng }, journal={arXiv preprint arXiv:2506.02774}, year={ 2025 } }
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