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WorldExplorer: Towards Generating Fully Navigable 3D Scenes

2 June 2025
Manuel-Andreas Schneider
Lukas Höllein
Matthias Nießner
    VGen
ArXiv (abs)PDFHTML
Main:7 Pages
14 Figures
Bibliography:2 Pages
1 Tables
Appendix:8 Pages
Abstract

Generating 3D worlds from text is a highly anticipated goal in computer vision. Existing works are limited by the degree of exploration they allow inside of a scene, i.e., produce streched-out and noisy artifacts when moving beyond central or panoramic perspectives. To this end, we propose WorldExplorer, a novel method based on autoregressive video trajectory generation, which builds fully navigable 3D scenes with consistent visual quality across a wide range of viewpoints. We initialize our scenes by creating multi-view consistent images corresponding to a 360 degree panorama. Then, we expand it by leveraging video diffusion models in an iterative scene generation pipeline. Concretely, we generate multiple videos along short, pre-defined trajectories, that explore the scene in depth, including motion around objects. Our novel scene memory conditions each video on the most relevant prior views, while a collision-detection mechanism prevents degenerate results, like moving into objects. Finally, we fuse all generated views into a unified 3D representation via 3D Gaussian Splatting optimization. Compared to prior approaches, WorldExplorer produces high-quality scenes that remain stable under large camera motion, enabling for the first time realistic and unrestricted exploration. We believe this marks a significant step toward generating immersive and truly explorable virtual 3D environments.

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@article{schneider2025_2506.01799,
  title={ WorldExplorer: Towards Generating Fully Navigable 3D Scenes },
  author={ Manuel-Andreas Schneider and Lukas Höllein and Matthias Nießner },
  journal={arXiv preprint arXiv:2506.01799},
  year={ 2025 }
}
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