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Imitation Learning for Adaptive Control of a Virtual Soft Exoglove

Abstract

The use of wearable robots has been widely adopted in rehabilitation training for patients with hand motor impairments. However, the uniqueness of patients' muscle loss is often overlooked. Leveraging reinforcement learning and a biologically accurate musculoskeletal model in simulation, we propose a customized wearable robotic controller that is able to address specific muscle deficits and to provide compensation for hand-object manipulation tasks. Video data of a same subject performing human grasping tasks is used to train a manipulation model through learning from demonstration. This manipulation model is subsequently fine-tuned to perform object-specific interaction tasks. The muscle forces in the musculoskeletal manipulation model are then weakened to simulate neurological motor impairments, which are later compensated by the actuation of a virtual wearable robotics glove. Results shows that integrating the virtual wearable robotic glove provides shared assistance to support the hand manipulator with weakened muscle forces. The learned exoglove controller achieved an average of 90.5\% of the original manipulation proficiency.

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@article{lyu2025_2505.09099,
  title={ Imitation Learning for Adaptive Control of a Virtual Soft Exoglove },
  author={ Shirui Lyu and Vittorio Caggiano and Matteo Leonetti and Dario Farina and Letizia Gionfrida },
  journal={arXiv preprint arXiv:2505.09099},
  year={ 2025 }
}
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