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Toward a Sparse and Interpretable Audio Codec

Main:4 Pages
5 Figures
Bibliography:1 Pages
Abstract

Most widely-used modern audio codecs, such as Ogg Vorbis and MP3, as well as more recent "neural" codecs like Meta's Encodec or the Descript Audio Codec are based on block-coding; audio is divided into overlapping, fixed-size "frames" which are then compressed. While they often yield excellent reproductions and can be used for downstream tasks such as text-to-audio, they do not produce an intuitive, directly-interpretable representation. In this work, we introduce a proof-of-concept audio encoder that represents audio as a sparse set of events and their times-of-occurrence. Rudimentary physics-based assumptions are used to model attack and the physical resonance of both the instrument being played and the room in which a performance occurs, hopefully encouraging a sparse, parsimonious, and easy-to-interpret representation.

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@article{vinyard2025_2505.05654,
  title={ Toward a Sparse and Interpretable Audio Codec },
  author={ John Vinyard },
  journal={arXiv preprint arXiv:2505.05654},
  year={ 2025 }
}
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