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AssistanceZero: Scalably Solving Assistance Games

9 April 2025
Cassidy Laidlaw
Eli Bronstein
Timothy Guo
Dylan Feng
Lukas Berglund
Justin Svegliato
Stuart J. Russell
Anca Dragan
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Abstract

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling the interaction between assistant and user as a two-player game where the assistant cannot observe their shared goal. Despite their potential, assistance games have only been explored in simple settings. Scaling them to more complex environments is difficult because it requires both solving intractable decision-making problems under uncertainty and accurately modeling human users' behavior. We present the first scalable approach to solving assistance games and apply it to a new, challenging Minecraft-based assistance game with over 1040010^{400}10400 possible goals. Our approach, AssistanceZero, extends AlphaZero with a neural network that predicts human actions and rewards, enabling it to plan under uncertainty. We show that AssistanceZero outperforms model-free RL algorithms and imitation learning in the Minecraft-based assistance game. In a human study, our AssistanceZero-trained assistant significantly reduces the number of actions participants take to complete building tasks in Minecraft. Our results suggest that assistance games are a tractable framework for training effective AI assistants in complex environments. Our code and models are available atthis https URL.

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@article{laidlaw2025_2504.07091,
  title={ AssistanceZero: Scalably Solving Assistance Games },
  author={ Cassidy Laidlaw and Eli Bronstein and Timothy Guo and Dylan Feng and Lukas Berglund and Justin Svegliato and Stuart Russell and Anca Dragan },
  journal={arXiv preprint arXiv:2504.07091},
  year={ 2025 }
}
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