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FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion

3 March 2025
Yansong Xu
Junlin Li
Wei Emma Zhang
Siyu Chen
Shengyong Zhang
Yuquan Leng
Weijia Zhou
    3DGS
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Abstract

3D gaussian splatting has advanced simultaneous localization and mapping (SLAM) technology by enabling real-time positioning and the construction of high-fidelity maps. However, the uncertainty in gaussian position and initialization parameters introduces challenges, often requiring extensive iterative convergence and resulting in redundant or insufficient gaussian representations. To address this, we introduce a novel adaptive densification method based on Fourier frequency domain analysis to establish gaussian priors for rapid convergence. Additionally, we propose constructing independent and unified sparse and dense maps, where a sparse map supports efficient tracking via Generalized Iterative Closest Point (GICP) and a dense map creates high-fidelity visual representations. This is the first SLAM system leveraging frequency domain analysis to achieve high-quality gaussian mapping in real-time. Experimental results demonstrate an average frame rate of 36 FPS on Replica and TUM RGB-D datasets, achieving competitive accuracy in both localization and mapping.

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@article{xu2025_2503.01109,
  title={ FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion },
  author={ Yansong Xu and Junlin Li and Wei Zhang and Siyu Chen and Shengyong Zhang and Yuquan Leng and Weijia Zhou },
  journal={arXiv preprint arXiv:2503.01109},
  year={ 2025 }
}
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