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PrismAvatar: Real-time animated 3D neural head avatars on edge devices

10 February 2025
Prashant Raina
Felix Taubner
Mathieu Tuli
Eu Wern Teh
Kevin Ferreira
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Abstract

We present PrismAvatar: a 3D head avatar model which is designed specifically to enable real-time animation and rendering on resource-constrained edge devices, while still enjoying the benefits of neural volumetric rendering at training time. By integrating a rigged prism lattice with a 3D morphable head model, we use a hybrid rendering model to simultaneously reconstruct a mesh-based head and a deformable NeRF model for regions not represented by the 3DMM. We then distill the deformable NeRF into a rigged mesh and neural textures, which can be animated and rendered efficiently within the constraints of the traditional triangle rendering pipeline. In addition to running at 60 fps with low memory usage on mobile devices, we find that our trained models have comparable quality to state-of-the-art 3D avatar models on desktop devices.

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@article{raina2025_2502.07030,
  title={ PrismAvatar: Real-time animated 3D neural head avatars on edge devices },
  author={ Prashant Raina and Felix Taubner and Mathieu Tuli and Eu Wern Teh and Kevin Ferreira },
  journal={arXiv preprint arXiv:2502.07030},
  year={ 2025 }
}
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