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RNG: Relightable Neural Gaussians

29 September 2024
Jiahui Fan
Fujun Luan
Jian Yang
Jian Yang
Beibei Wang
    3DGS
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Abstract

3D Gaussian Splatting (3DGS) has shown its impressive power in novel view synthesis. However, creating relightable 3D assets, especially for objects with ill-defined shapes (e.g., fur), is still a challenging task. For these scenes, the decomposition between the light, geometry, and material is more ambiguous, as neither the surface constraints nor the analytical shading model hold. To address this issue, we propose RNG, a novel representation of relightable neural Gaussians, enabling the relighting of objects with both hard surfaces or fluffy boundaries. We avoid any assumptions in the shading model but maintain feature vectors, which can be further decoded by an MLP into colors, in each Gaussian point. Following prior work, we utilize a point light to reduce the ambiguity and introduce a shadow-aware condition to the network. We additionally propose a depth refinement network to help the shadow computation under the 3DGS framework, leading to better shadow effects under point lights. Furthermore, to avoid the blurriness brought by the alpha-blending in 3DGS, we design a hybrid forward-deferred optimization strategy. As a result, we achieve about 20×20\times20× faster in training and about 600×600\times600× faster in rendering than prior work based on neural radiance fields, with 606060 frames per second on an RTX4090.

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@article{fan2025_2409.19702,
  title={ RNG: Relightable Neural Gaussians },
  author={ Jiahui Fan and Fujun Luan and Jian Yang and Miloš Hašan and Beibei Wang },
  journal={arXiv preprint arXiv:2409.19702},
  year={ 2025 }
}
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