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LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming

27 August 2024
Yuang Shi
Simone Gasparini
Géraldine Morin
Wei Tsang Ooi
    3DGS
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Abstract

The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive streaming and progressive rendering. Our method constructs a layered structure for cumulative representation, incorporates dynamic opacity optimization to maintain visual fidelity, and utilizes occupancy maps to efficiently manage Gaussian splats. This proposed model offers a progressive representation supporting a continuous rendering quality adapted for bandwidth-aware streaming. Extensive experiments validate the effectiveness of our approach in balancing visual fidelity with the compactness of the model, with up to 50.71% improvement in SSIM, 286.53% improvement in LPIPS with 23% of the original model size, and shows its potential for bandwidth-adapted 3D streaming and rendering applications.

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@article{shi2025_2408.14823,
  title={ LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming },
  author={ Yuang Shi and Géraldine Morin and Simone Gasparini and Wei Tsang Ooi },
  journal={arXiv preprint arXiv:2408.14823},
  year={ 2025 }
}
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