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GameVibe: A Multimodal Affective Game Corpus

17 June 2024
M. Barthet
Maria Kaselimi
Kosmas Pinitas
Konstantinos Makantasis
Antonios Liapis
Georgios N. Yannakakis
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Abstract

As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, there is still a lack of readily available datasets with high-quality audiovisual stimuli. In this paper, we present GameVibe, a novel affect corpus which consists of multimodal audiovisual stimuli, including in-game behavioural observations and third-person affect traces for viewer engagement. The corpus consists of videos from a diverse set of publicly available gameplay sessions across 30 games, with particular attention to ensure high-quality stimuli with good audiovisual and gameplay diversity. Furthermore, we present an analysis on the reliability of the annotators in terms of inter-annotator agreement.

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@article{barthet2025_2407.12787,
  title={ GameVibe: A Multimodal Affective Game Corpus },
  author={ Matthew Barthet and Maria Kaselimi and Kosmas Pinitas and Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis },
  journal={arXiv preprint arXiv:2407.12787},
  year={ 2025 }
}
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