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Actuators À La Mode: Modal Actuations for Soft Body Locomotion

28 May 2024
Otman Benchekroun
Kaixiang Xie
Hsueh-Ti Derek Liu
E. Grinspun
Sheldon Andrews
Victor Zordan
    AI4CE
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Abstract

Traditional character animation specializes in characters with a rigidly articulated skeleton and a bipedal/quadripedal morphology. This assumption simplifies many aspects for designing physically based animations, like locomotion, but comes with the price of excluding characters of arbitrary deformable geometries. To remedy this, our framework makes use of a spatio-temporal actuation subspace built off of the natural vibration modes of the character geometry. The resulting actuation is coupled to a reduced fast soft body simulation, allowing us to formulate a locomotion optimization problem that is tractable for a wide variety of high resolution deformable characters.

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