Hierarchical World Models as Visual Whole-Body Humanoid Controllers

Whole-body control for humanoids is challenging due to the high-dimensional nature of the problem, coupled with the inherent instability of a bipedal morphology. Learning from visual observations further exacerbates this difficulty. In this work, we explore highly data-driven approaches to visual whole-body humanoid control based on reinforcement learning, without any simplifying assumptions, reward design, or skill primitives. Specifically, we propose a hierarchical world model in which a high-level agent generates commands based on visual observations for a low-level agent to execute, both of which are trained with rewards. Our approach produces highly performant control policies in 8 tasks with a simulated 56-DoF humanoid, while synthesizing motions that are broadly preferred by humans.
View on arXiv@article{hansen2025_2405.18418, title={ Hierarchical World Models as Visual Whole-Body Humanoid Controllers }, author={ Nicklas Hansen and Jyothir S V and Vlad Sobal and Yann LeCun and Xiaolong Wang and Hao Su }, journal={arXiv preprint arXiv:2405.18418}, year={ 2025 } }